Tuesday, December 12, 2006

MMOs are for the birds

There is no point in dancing around the topic here, we’re not going to avoid taking that critical blow that forces us to wander as a ghost, hunt down our body or lose a level. The zero dollar question is;

Have MMO games gone stale?

Everything has a beginning and an end. In the beginning there were BBS text based dungeons, MUDs, and RPG games, but the most widely renowned beginnings for the MMO genre are found in the seeds of Everquest.

With its humble beginnings in 1999, it’s hard to believe that almost a decade has passed and the Everquest players still continue to shell out cash on a monthly basis to immerse themselves in this interactive virtual universe. Since then dozens of whelps have been spawned, Final Fantasy XI, Guild Wars and Lineage to name a few, and some of them have grown into full fledged corporate entities, such as the WoW division of Blizzard Entertainment. However, as the years progress and the addictions continue to be exploited, players are beginning to notice the trends and the repetitiveness of the genre.

To be clear, there is no point in saying that online games are good or bad, fun or not, or worthwhile to a gamer or not. What needs to be explored from an unbiased vantage point is whether or not these MMOs are continuing to evolve and offer the player an entertaining unique experience.

The continuing trend in online games is to design tasks specifically to lengthen the number of hours of play. More innovative designers like NCSoft have recognized the need for compartmentalized tasks, which allow you to complete portions of an overall goal in 15-30 minutes; however they still want to keep gamers playing persistently. After all, that’s what the genre requires. They need you to buy the next expansion or pay the monthly fee, or else they have to close shop.

This should be a warning light for gamers everywhere, they expect you to keep paying AND keep playing the same game almost indefinitely. Where are the gorgeous new graphics? Why is it always the same problems that arise; like transportation, aggro, and not enough characters playing the “healer”. Maybe new games coming from popular TV shows like Firefly will produce new and innovative ideas.

Are the corporations that back these massive online games afraid to try something new? Why change the format when you have a cash cow like this. There is no question mark in that statement because it’s rhetorical. When you are earning that much money there is little reason to introduce change and risk. The only driving factor for change in the MMO genre at the moment is when companies (new or old) are looking to expand their market. Guild Wars, published by NCsoft, is an example of a company that wanted to attract a new market of gamer. They changed the MMO so that it did not rely on player groups alone, could be played without severe time constraints, and did not have a monthly fee.

Unfortunately, due to the sheer volume of people interested in playing the stale MMOs that are already available, it doesn’t look like the massively multiplayer genre is going to make any massive leaps into a new generation of gaming, but thanks to companies like NCsoft there is hope. What will the next era of gaming bring us? Things like countries having virtual wars, or laws being developed to govern virtual realms? Or will it all devolve back into a safer more single player oriented gaming style. Who knows; it is certainly an interesting era for games to grow and develop.

4 comments:

Anson MacKeracher said...

ArenaNet made Guild Wars, not NCsoft.

eMadman said...

ArenaNet was the dev team, but the game is ultimately credited to NCsoft since they're the parent company (:

Anonymous said...

I think the question as whether they neccesarily need to evolve is a valid one. Look at other forms of entertainment, opera or classical music, that continue to be viable yet are hundreds of years old. I'm sympathetic if you have personally outgrown them. Fair enough, move onto greener pastures my friend. I can't fault the game companies here as obviously this form of game appeals to an extremely large, and growing population. Good post though, very thought provoking

JRW said...

Marklen,

Thanks for your great comment. You make a really good point, but I would argue that every form of entertainment has a lifespan, some of them die off and are reborn later. Like Opera, there are very few people younger than 30 that go, however, maybe as they get older that will change.

I guess I just see a lot of room for development of new ideas that I'd like to see happen, and only very rarely does an MMO improve. Usually it just has skills and classes that get NERFed to keep the game static.