Thursday, April 3, 2008

The Legend of Zelda: Phantom Hourglass DS ... Plus More!

So many things to say, so little time. This post will be a brief overview of some of the key features of The Legend of Zelda: Phantom Hourglass DS. I won't go into too much detail because so many others have covered the bases. What I will say is that as far as DS games go, the hype was well deserved for this little title. It's taken me about 20+ hours to poke through about 85% of the game, and everything that keeps the game cute and interesting is still prevalent.

Issues - the saving "anywhere" feature is deceptive, and though I'm sure it was an engineering limitation that prevents players from saving in the middle of a castle / dungeon, it would have been really nice to see. Instead, whenever you save, if you were in a castle, you keep any doors or switches that you've hit open, but you start back at the beginning of the castle again.

As for the gameplay and the cuteness (plus most of the original reliable weapons / tools) everything works well. As many other reviews have pointed out it's the stylus
that makes this nugget of triforce goodness fall into the "legendary" category. Taking the ability to draw paths and making it integral to the game really expanded the puzzles and style of play that a portable Zelda game can offer.

Anyway, no more babbling. Go buy it, it's good, you won't be dissappointed, I'm not going to use any more commas ... I swear ...

As for the other stuff! Well, I've finished a few additional games and decided I'm going to start tracking them over there---------------------------------------------->
Each has a relative rating, but if you want details or to form your own opinion (which I highly recommend), take a look at any posts on said game, or click the title to get to the official site (that's what's usually linked there).

That's all for now, and may the triforce be with you ... (nerd thought .. I wonder if the triforce is like a focus for "The Force", Link woulda kicked Luke's ass anyway ...)

-JW

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